For an explanation of the wand system, see the Guide To Wand Mechanics.Some enemies bleed lava, acid or toxic sludge, so watch out where you are going after a fight.With an amazingly low cast delay and recharge time, the wand that you start with that can cast Bomb is incredibly useful for use for the Dig or Chainsaw spells.Chainsaws combined with digging spells are a very useful combination for excavating while also forming a formidable melee weapon at zero cost.Acid can be very useful for digging downwards (see acid trail) but will damage you unless you are immune.This can be useful if you want to test out wands or perks, then pick up the spell restore. You can skip the heals in the holy mountain by going over them and return to them after picking new spells, wands, and perks as long as you do not leave the perk chamber.Some liquids flow above the others while others below, unless a reaction occurs, in which case it becomes a single type of liquid.As such, the Holy Mountain zones are also a great opportunity to refill some flasks with water. You can also refill flasks with liquid by holding the flask and orienting it such that the mouth of the bottle is inside the liquid. ![]() You can collect liquids by throwing an empty flask into them, as long as it is not upside down, this way you can collect liquids that are unobtainable otherwise - as a result you can store acid, polymorphine, lava, etc.Beware that multiple liquids can be combined in one flask.A perfectly timed kick can block a melee attack resulting in no damage.Kicking barrels, boxes, or any minecarts into enemies instantly kills them and it counts as an "accidental" kill, netting you 2x gold. ![]() You can kick the lanterns (very far), boxes and barrels to burn/explode them later at a desirable location.Water can be readily used to nullify toxic sludge, transforming it into more water.In the rare case you find a vast amount of oil or any amount deep enough to quickly submerge yourself, you can extinguish yourself if you swim down as fast as possible.Despite being flammable, bathing in oil can also extinguish fires if done quickly.Many liquids (except lava and whisky) extinguish fire, so bathing in slime or blood may save you.It extinguishes fire, solidifies lava and washes off most stains (poison, toxic sludge, slime. F to kick, and impart velocity into whatever is in front of you.Number key or scroll wheel to select wands/items.Right mouse button to throw an item or a bottle, usually breaking it.Left mouse button to use a wand or spray potions from bottles.S to consume liquid (when standing foot-deep in it).W or Space to levitate (has limited, recharging fuel).Repeat previous steps until you have died or reached the final boss of the game.Reach the Holy Mountain at the bottom of the level to get a full heal, have all your spells have their charges completely restored, shop for new wands and Spells (using gold), get new perks (free, but you only get one per visit), swap out the spells on your wands (done by opening your inventory), and continue to the next biome.Collect flasks and items, and use them for various purposes, such as healing, or giving buffs/debuffs.Shoot enemies with your wand(s), and pick up the Gold nuggets they drop when killed.Their prevalence in this biome makes traversing it a very hazardous prospect, regardless of the player's health or perks. Sky Gazers fire Polymorphine projectiles, and bleed Chaotic Polymorphine.and rarely, one of the three different varieties of Creeps.The enemies present in The Work (Sky) include: It may be of interest for one to go there to build powerful wands.īoth the The Work (Sky) and The Work (Hell) play host to some of the most challenging enemies in the game. There is a large area in both The Work (Hell) and The Work (Sky) that has very powerful spells like Omega or Mu.None of the permanent areas that are the same every game will be present, only the sections that are procedurally generated will appear in The Work (Sky).Ībove the top area before the biome starts looping you'll find the Moon some distance above where the new game mine entrance would've been. There are some differences, however, as most materials the dungeons are made of are changed into a cloud-like substance that is (strangely) very resistant to digging and is also hard to see. ![]() The Work (sky) consists of all the biomes from the main path in the same arrangement and order, which means that since you're approaching from below you will start out in a version of the top layer of The Work (Hell) and then proceed up to the Temple of the Art. Far more reliable, however, is a wand with enough recoil to push you into the air when shooting downwards. In order to even reach this place you will require some form of infinite flight, such as a wand with Teleport Spell.
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